JX1DX1.IS.THE.BEST.ENTITY.WHO.WILL. CHASE.ONE.DOWN. UNTIL.THEY.ARE.TURNED.TO.ASHES. MY.POWERS.ARE.THE.GREATEST. IM.ONLY.HERE.ON.MY.OWN.ACCORD. IM.ONLY.HERE.FOR.ONE.PERSON. THIS.IS.THE.BEST.BURRITO.IVE.EVER. EATEN.YUM.YUM.YUM!! UNKILLABLE.AND.UNNOTICED. YOU.CANT.STOP.EROSION.
doesnt have one rn lol
Increases your next hit damage, basic punch deals 20DMG ? while also applying Bleeding I. Dash does 40DMG ? along with being faster than the normal dash, considered better to go for the basic punch unless out of stamina.
Teleports behind where the closest survivor is looking, if it is unable to teleport, you are given Haste II and the survivor Tracked III for 10 seconds. Best used when you get out of a survivors sight or they are wasting stamina while you walk. Very risky against jacob, quite easy to punish if the survivor can react quick enough. Seems overpowered in idea, actually quite balanced in practice. Be aware of the 30 second cooldown, use this mostly when needed.
After a short startup, dash forward at high speeds, you're able to turn at the start but near the end you will go in the direction facing. Colliding with a placer will apply Staggered I for 1.5s while a wall will apply Staggered IV ? for 1.5s. High risk high reward, easy to dodge if theyre paying attention, but you can simply spin around if they jump or dodge it. Deals 35 damage but slows heavily when hitting a obstacle, deadly when used right, useless when used poorly. Has a 22.5 cooldown, use this whenever you need distance or easy damage, dont be predictable.
Dash can turn alot for now, you can predict jumps and hit people easily after they land.