Status Effects: Difference between revisions
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'''Deprecated Status Effects are effects that were tested / used to be in PWNed BY 14:00, but cannot be inflicted in the main game anymore.''' | '''Deprecated Status Effects are effects that were tested / used to be in PWNed BY 14:00, but cannot be inflicted in the main game anymore.''' | ||
<span style = "color:#a6ffa6">''{{#tip-text: Overhealed| An effect that increases maximum HP temporarily.}}'' </span> - ''An effect that increases maximum HP temporarily.'' | <span style = "color:#a6ffa6">''{{#tip-text: Overhealed| An effect that increases maximum HP temporarily.}}'' </span> - ''An effect that increases maximum HP temporarily. Formerly used for [[Survivors:Brandon6875935|Brandon]]'s green brick.'' | ||
<span style = "color:#ffd191">''{{#tip-text: Full| An effect that increases HP once, at the cost of lower speed.}}'' </span> - ''An effect that increases HP once, at the cost of lower speed.'' | <span style = "color:#ffd191">''{{#tip-text: Full| An effect that increases HP once, at the cost of lower speed.}}'' </span> - ''An effect that increases HP once, at the cost of lower speed. Formerly used for [[Survivors:Guest 666|Guest 666]]'s "Taco" ability.'' | ||
Latest revision as of 20:46, 1 December 2025
Status Effects are a mechanic in PWNed BY 14:00 that can negatively or postively affect the player it's inflicted onto.
Status Effects can be scaled in power. For example, Fear X can instantly kill the player it's inflicted onto if the killer deals damage to them while the effect is active, Staggered X disables movement for the player it's inflicted onto, etc.
Currently, there are 9 available Status Effects, and 2 deprecated Status Effects in PWNed BY 14:00.
Available
Available Status Effects are effects that can be inflicted onto others in PWNed BY 14:00.
Bleeding - An effect that deals damage over time to the player it's inflicted onto.
Haste - An effect that speeds up the player it's inflicted onto.
Slowness - An effect that slows the player it's inflicted onto.
Watched - An effect that highlights the player it's inflicted onto to the Entity.
Cleansed - An effect that increases stamina regeneration and silences footsteps.
Adrenaline - An effect that decreases stamina drain.
Tracked - An effect that pings your location to the Entity / Survivor.
Staggered - An effect that slows the player it's inflicted onto and disables sprinting.
Floating - An effect that decreases gravity for the player it's inflicted onto.
Fear - An effect that weakens the player it's inflicted onto. Causes a crying effect similar to Bleeding's blood.
Deprecated
Deprecated Status Effects are effects that were tested / used to be in PWNed BY 14:00, but cannot be inflicted in the main game anymore.
Overhealed - An effect that increases maximum HP temporarily. Formerly used for Brandon's green brick.
Full - An effect that increases HP once, at the cost of lower speed. Formerly used for Guest 666's "Taco" ability.