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Entities:The Stalker

From PWNed by 14:00 Wiki

The Stalker

The Stalker's base render.

The Stalker performs best when attacking groups of survivors being quickly able to leave survivors on low health which can be quickly finished after you finish off the rest. Most of it's abilities serve as a quick way to put pressure on a survivor while being able to easily counter their next move due to their passive, though keep in mind that you shouldn't try to sneak up on survivors as anyone with some knowledge will quickly see your red glow or hear your chase theme.

Health Stamina Run Speed Price
550 100 31.8 900

Origins

The Stalker originates from the game, The Stalker: Reborn, having the same design and abilities.


Passives

Invisible

Showcase.

The Stalker is 70% transparent however it also emits a red glow and black particles from its body.

Enraged Experiment

Mutant Instinct.

When The Stalker uses any ability, they gain stun inmunity.

Skills

Mutant Instinct

The Stalker is put into a running state, using the ability again will make you pounce forward, dealing 40 damage. If you do not use the ability after using it the first time you will automatically pounce forward after 8 seconds.

Scream of Many

The Stalker Screams loudly, highlighting all the survivors to you that are within 250 studs and giving you Haste I for 6 seconds.

Given Power

The Stalker Throws a rock from the ground, after a 2 second windup. Deals 40 damage if it directly hits a survivor and 10 splash damage.

Upcoming Rework

REMEMBER THAT NONE OF THIS IS FINAL, AND SOME BALANCING WILL MOST LIKELY BE DONE

Passives

PASSIVE

The Stalker using HUNT.

The Stalker gets every survivors location highlighted to him based on the survivors HP.

Skills

RAGE

The Stalker begins running on all fours after a short windup. Pressing M1 does an uppercut that does 35 damage; if missed, gain Staggered I

HUNT

The Stalker instantly becomes fully invisible and also gets every survivors location highlighted. Using your M1 while in this state will not do any damage but instead inflict Fear I.

Using this ability again will make you fully appear, but you will not be able to use your M1 for 1 second.

PARALYSIS

The Stalker stands in place and screams. letting out a cloud of smoke that will stay in place for 20 seconds. Any survivor that enters the cloud of smoke will gain Slowness III

Techniques

Using scream of many to parry stuns.

The Stalker thanks to their passive, is able to use its abilities to counter any incoming stuns.

The Stalker can use mutant instinct as a way to catch up to survivors without wasting any stamina, making the survivor waste stamina when they attempt to outrun it.

The Stalker can use scream of many as a way to counter incoming stuns, being able to punish the stunner thanks to the Haste I it gains.

The Stalker's given power ability is able to hit through walls if thin enough.