Survivors:DragonDudes3: Difference between revisions
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== dragondudes3 - The Dazed == | |||
[[File:Fuckkkkkkkk.png|alt=i cant upload images btw|thumb|dragondudes3's base render.]] | |||
==== " But don't blame me for wanting to see my friend again. " ==== | |||
Brought into the Vast against ''its'' wishes, '''dragondudes3''' finds himself stuck with many an unfamiliar face, and can only hope theirs won't get washed away too. Armed only with the knowledge and tools it kept away from him, '''dragondudes3'''<nowiki/>'s abilities allow him to keep an entity busy, and away from the others. | Brought into the Vast against ''its'' wishes, '''dragondudes3''' finds himself stuck with many an unfamiliar face, and can only hope theirs won't get washed away too. Armed only with the knowledge and tools it kept away from him, '''dragondudes3'''<nowiki/>'s abilities allow him to keep an entity busy, and away from the others. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 15: | Line 14: | ||
|100 | |100 | ||
|30 | |30 | ||
| 500 | |i think it was 500 | ||
|} | |} | ||
== | == Skills == | ||
=== Hammer Throw === | ==== Hammer Throw ==== | ||
[[File: | [[File:Jacob-stamina-management.gif|thumb|REPLACE LATER - Hammer Throw]] | ||
'''dragondudes3''' enters a stance, holding his hammer in the air. During this move, his movement speed is reduced significantly. While in this stance, hold M1 to charge and throw your hammer in an arc, the distance increasing with the charge. | '''dragondudes3''' enters a stance, holding his hammer in the air. During this move, his movement speed is reduced significantly. While in this stance, hold M1 to charge and throw your hammer in an arc, the distance increasing with the charge. | ||
Striking the entity with your hammer stuns them, scaling with the force of the hammer throw. After throwing the hammer, you can retrieve it by walking over it, reducing the cooldown of your next hammer throw by 10 seconds. | Striking the entity with your hammer stuns them, scaling with the force of the hammer throw. After throwing the hammer, you can retrieve it by walking over it, reducing the cooldown of your next hammer throw by 10 seconds. | ||
==== Pull The Plug ==== | |||
=== Pull The Plug === | Upon activation, '''dragondudes3''' immediately freezes up, their avatar turning black and showing a loading symbol. This move acts as a counter, with the entity being Slowed and Silenced for 4 seconds if they attack '''dragondudes3''' during this ability, and giving him a speed boost. If '''dragondudes3''' fails to counter an entity's attack, they are briefly staggered, making him an easy target.[[File:Jacob-dodge.gif|thumb|REPLACE LATER - Charging up hammer throw]] | ||
[[File:Jacob-corner-shot.gif|thumb|REPLACE LATER - Pull The Plug]] | |||
Upon activation, '''dragondudes3''' immediately freezes | |||
== Techniques == | == Techniques == | ||
Since '''dragondudes3'''<nowiki/>'s | Since '''dragondudes3'''<nowiki/>'s move works on activation like Jacob's shotgun, you can use the Hammer Throw animation to bait out entities into jumping and wasting valuable stamina. Bare in mind that this is not as easy as Jacob, as '''dragondudes3''' suffers a short movement speed penalty when putting away his hammer. | ||
[[File:Jacob-CombatRoll.gif|thumb|REPLACE LATER - Pull The Plug (Missed)]] | |||
[[File:Jacob-PumpFake.gif|thumb|REPLACE LATER - Hammer Fakeout]] | [[File:Jacob-PumpFake.gif|thumb|REPLACE LATER - Hammer Fakeout]] | ||
Revision as of 02:53, 9 August 2025
dragondudes3 - The Dazed

" But don't blame me for wanting to see my friend again. "
Brought into the Vast against its wishes, dragondudes3 finds himself stuck with many an unfamiliar face, and can only hope theirs won't get washed away too. Armed only with the knowledge and tools it kept away from him, dragondudes3's abilities allow him to keep an entity busy, and away from the others.
Health | Stamina | Run Speed | Price |
---|---|---|---|
100 | 100 | 30 | i think it was 500 |
Skills
Hammer Throw

dragondudes3 enters a stance, holding his hammer in the air. During this move, his movement speed is reduced significantly. While in this stance, hold M1 to charge and throw your hammer in an arc, the distance increasing with the charge.
Striking the entity with your hammer stuns them, scaling with the force of the hammer throw. After throwing the hammer, you can retrieve it by walking over it, reducing the cooldown of your next hammer throw by 10 seconds.
Pull The Plug
Upon activation, dragondudes3 immediately freezes up, their avatar turning black and showing a loading symbol. This move acts as a counter, with the entity being Slowed and Silenced for 4 seconds if they attack dragondudes3 during this ability, and giving him a speed boost. If dragondudes3 fails to counter an entity's attack, they are briefly staggered, making him an easy target.


Techniques
Since dragondudes3's move works on activation like Jacob's shotgun, you can use the Hammer Throw animation to bait out entities into jumping and wasting valuable stamina. Bare in mind that this is not as easy as Jacob, as dragondudes3 suffers a short movement speed penalty when putting away his hammer.

