Status Effects: Difference between revisions
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'''Status Effects''' are a mechanic in PWNed BY 14:00 that can negatively or postively affect the player it's inflicted onto. | |||
<span style = "color:# | '''Status Effects''' can be scaled in power. For example, <span style = "color:#8560bd">''{{#tip-text: Fear X| An effect that weakens the player it's inflicted onto. Causes a crying effect similar to <span style = "color:#ff3838"> ''Bleeding''</span>'s blood.}}'' </span> can instantly kill the player it's inflicted onto if the killer deals damage to them while the effect is active, <span style = "color:#ff8e42">''{{#tip-text: Staggered X| An effect that slows the player it's inflicted onto and disables sprinting.}}'' </span> disables movement for the player it's inflicted onto, etc. | ||
Currently, there are '''9''' available Status Effects, and '''2''' deprecated Status Effects in PWNed BY 14:00. | |||
== Available == | |||
'''Available Status Effects are effects that can be inflicted onto others in PWNed BY 14:00.''' | |||
<span style = "color:# | <span style = "color:#ff3838"> ''{{#tip-text: Bleeding| An effect that deals damage over time to the player it's inflicted onto.}}'' </span> - ''An effect that deals damage over time to the player it's inflicted onto.'' | ||
<span style = "color:# | <span style = "color:#ffde38">''{{#tip-text: Haste| An effect that speeds up the player it's inflicted onto.}}'' </span> - ''An effect that speeds up the player it's inflicted onto.'' | ||
<span style = "color:# | <span style = "color:#9d9c9c">''{{#tip-text: Slowness| An effect that slows the player it's inflicted onto.}}'' </span> - ''An effect that slows the player it's inflicted onto.'' | ||
<span style = "color:# | <span style = "color:#a538ff">''{{#tip-text: Watched| An effect that highlights the player it's inflicted onto to the Entity.}}'' </span> - ''An effect that highlights the player it's inflicted onto to the Entity.'' | ||
<span style = "color:# | <span style = "color:#38ff38">''{{#tip-text: Cleansed| An effect that increases stamina regeneration and silences footsteps.}}'' </span> - ''An effect that increases stamina regeneration and silences footsteps.'' | ||
<span style = "color:# | <span style = "color:#42ecff">''{{#tip-text: Adrenaline| An effect that decreases stamina drain.}}'' </span> - ''An effect that decreases stamina drain.'' | ||
<span style = "color:# | <span style = "color:#ff6369">''{{#tip-text: Tracked| An effect that pings your location to the Entity / Survivor.}}'' </span> - ''An effect that pings your location to the Entity / Survivor.'' | ||
<span style = "color:#8560bd">''{{#tip-text: Fear| An effect that weakens the player it's inflicted onto. Causes a crying effect similar to <span style = "color:#ff3838"> ''Bleeding''</span>'s blood.}}'' </span> | <span style = "color:#ff8e42">''{{#tip-text: Staggered| An effect that slows the player it's inflicted onto and disables sprinting.}}'' </span> - ''An effect that slows the player it's inflicted onto and disables sprinting.'' | ||
<span style = "color:#3449eb">''{{#tip-text: Floating| An effect that decreases gravity for the player it's inflicted onto.}}'' </span> - ''An effect that decreases gravity for the player it's inflicted onto.'' | |||
== Deprecated == | |||
'''Deprecated Status Effects are effects that were tested in PWNed BY 14:00, but cannot be inflicted in the main game.''' | |||
<span style = "color:#a6ffa6">''{{#tip-text: Overhealed| An effect that increases maximum HP temporarily.}}'' </span> - ''An effect that increases maximum HP temporarily.'' | |||
<span style = "color:#8560bd"> ''{{#tip-text: Fear| An effect that weakens the player it's inflicted onto. Causes a crying effect similar to <span style = "color:#ff3838"> ''Bleeding''</span>'s blood.}}'' </span> - ''An effect that weakens the player it's inflicted onto. Causes a crying effect similar to <span style = "color:#ff3838"> {{#tip-text: Bleeding's| An effect that deals damage over time to the player it's inflicted onto.}}'' </span> blood.'' <!-- | |||
DO NOT COPY AND PASTE THIS FUCKIGN TEXT IT TOOK ME AGES TO FIX AND YOU WILL NOT BE ABLE TO FIGURE IT OUT. PLEASE --> |
Latest revision as of 21:56, 17 September 2025
Status Effects are a mechanic in PWNed BY 14:00 that can negatively or postively affect the player it's inflicted onto.
Status Effects can be scaled in power. For example, Fear X can instantly kill the player it's inflicted onto if the killer deals damage to them while the effect is active, Staggered X disables movement for the player it's inflicted onto, etc.
Currently, there are 9 available Status Effects, and 2 deprecated Status Effects in PWNed BY 14:00.
Available
Available Status Effects are effects that can be inflicted onto others in PWNed BY 14:00.
Bleeding - An effect that deals damage over time to the player it's inflicted onto.
Haste - An effect that speeds up the player it's inflicted onto.
Slowness - An effect that slows the player it's inflicted onto.
Watched - An effect that highlights the player it's inflicted onto to the Entity.
Cleansed - An effect that increases stamina regeneration and silences footsteps.
Adrenaline - An effect that decreases stamina drain.
Tracked - An effect that pings your location to the Entity / Survivor.
Staggered - An effect that slows the player it's inflicted onto and disables sprinting.
Floating - An effect that decreases gravity for the player it's inflicted onto.
Deprecated
Deprecated Status Effects are effects that were tested in PWNed BY 14:00, but cannot be inflicted in the main game.
Overhealed - An effect that increases maximum HP temporarily.
Fear - An effect that weakens the player it's inflicted onto. Causes a crying effect similar to Bleeding's blood.