Entities:The Stalker: Difference between revisions
More actions
No edit summary |
m changed image |
||
(14 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
== The Stalker == | == The Stalker == | ||
[[File:upload the stalker image an error appears whenever i try to upload it|thumb]] | [[File:upload the stalker image an error appears whenever i try to upload it.png|thumb|<span style="color: #C40000">'''The Stalker's base render.'''|center]] | ||
<span style="color: #C40000">'''The Stalker'''</span> performs best when attacking groups of survivors being quickly able to leave survivors on low health which can be quickly finished after you finish off the rest. Most of it's abilities serve as a quick way to put pressure on a survivor while being able to easily counter their next move due to their passive, though keep in mind that you shouldn't try to sneak up on survivors as anyone with some knowledge will quickly see your red glow or hear your chase theme. | <span style="color: #C40000">'''The Stalker'''</span> performs best when attacking groups of survivors being quickly able to leave survivors on low health which can be quickly finished after you finish off the rest. Most of it's abilities serve as a quick way to put pressure on a survivor while being able to easily counter their next move due to their passive, though keep in mind that you shouldn't try to sneak up on survivors as anyone with some knowledge will quickly see your red glow or hear your chase theme. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 14: | Line 14: | ||
|900 | |900 | ||
|} | |} | ||
== Origins == | |||
<span style="color: #C40000">'''The Stalker'''</span> originates from the game, The Stalker: Reborn, having the same design and abilities. | |||
{| class="wikitable" | |||
== Passives == | == Passives == | ||
==== '''Invisible''' ==== | ==== '''Invisible''' ==== | ||
[[File: | [[File:Stalker-passive.gif|thumb|Showcase.]] | ||
<span style="color: #C40000">'''The Stalker'''</span> is '''70% transparent''' however it also emits a red glow and black particles from its body. | <span style="color: #C40000">'''The Stalker'''</span> is '''70% transparent''' however it also emits a red glow and black particles from its body. | ||
==== Enraged Experiment ==== | ==== '''Enraged Experiment''' ==== | ||
[[File: | [[File:Stalker-mutant-instinct.gif|thumb|Mutant Instinct.]] | ||
When <span style="color: #C40000">'''The Stalker'''</span> uses any ability, they gain '''stun inmunity.''' | When <span style="color: #C40000">'''The Stalker'''</span> uses any ability, they gain '''stun inmunity.''' | ||
== Skills == | == Skills == | ||
==== '''Mutant Instinct''' ==== | ==== '''Mutant Instinct''' ==== | ||
<span style="color: #C40000">'''The Stalker'''</span> is put into a running state, using the ability again will make you pounce forward, dealing ''' | <span style="color: #C40000">'''The Stalker'''</span> is put into a running state, using the ability again will make you pounce forward, dealing <span style="color: #FF0000"> 40 damage'''</span>'''. | ||
If you do not use the ability after using it the first time you will automatically pounce forward after '''8 seconds.''' | If you do not use the ability after using it the first time you will automatically pounce forward after '''8 seconds.''' | ||
==== '''Scream of Many''' ==== | ==== '''Scream of Many''' ==== | ||
<span style="color: #C40000">'''The Stalker'''</span> Screams loudly, highlighting all the survivors to you that are within 250 studs and giving you '' | <span style="color: #C40000">'''The Stalker'''</span> Screams loudly, highlighting all the survivors to you that are within 250 studs and giving you <span style = "color:#ffde38">''{{#tip-text: Haste I | An effect that speeds up the player it's inflicted onto.}}'' for 6 seconds. | ||
==== '''Given Power''' ==== | |||
<span style="color: #C40000">'''The Stalker'''</span> Throws a rock from the ground, after a '''2 second''' windup. '''Deals <span style="color: #FF0000"> 40 damage'''</span>''' if it directly hits a survivor and <span style="color: #FF0000"> 10 splash damage'''</span>'''. | |||
== Upcoming Rework == | |||
'''REMEMBER THAT NONE OF THIS IS FINAL, AND SOME BALANCING WILL MOST LIKELY BE DONE''' | |||
{| class="wikitable" | |||
== Passives == | |||
==== '''PASSIVE''' ==== | |||
[[File:Again2.png|thumb|The Stalker using HUNT.]] | |||
<span style="color: #C40000">'''The Stalker'''</span> gets every survivors location highlighted to him based on the survivors HP. | |||
== Skills == | |||
==== '''RAGE''' ==== | |||
<span style="color: #C40000">'''The Stalker'''</span> begins running on all fours after a short windup. Pressing M1 does an uppercut that does <span style="color: #FF0000">'''35 damage'''</span>; if missed, gain <span style = "color:#ffde38">{{#tip-text: Staggered I | An effect that slows down the player and takes away their abilities.}}</span> | |||
==== '''HUNT''' ==== | |||
<span style="color: #C40000">'''The Stalker'''</span> instantly becomes fully invisible and also gets every survivors location highlighted. Using your M1 while in this state will not do any damage but instead inflict <span style = "color:#510eb5">{{#tip-text: Fear I | An effect that makes the player affected by it take 1.4x damage in the next hit.}}</span>. | |||
Using this ability again will make you fully appear, but you will not be able to use your M1 for 1 second. | |||
==== '''PARALYSIS''' ==== | |||
<span style="color: #C40000">'''The Stalker'''</span> stands in place and screams. letting out a cloud of smoke that will stay in place for 20 seconds. Any survivor that enters the cloud of smoke will gain <span style = "color:#1f25db">{{#tip-text: Slowness III | An effect that slows down the player affected by it.}}</span> | |||
== Techniques == | |||
[[File:Stalker-scream.gif|thumb|Using scream of many to parry stuns.]] | |||
<span style="color: #C40000">'''The Stalker'''</span> thanks to their '''passive''', is able to use its abilities to '''counter any incoming stuns.''' | |||
<span style="color: #C40000">'''The Stalker'''</span> can use '''mutant instinct''' as a way to catch up to survivors without wasting any stamina, making the survivor waste stamina when they attempt to outrun it. | |||
<span style="color: #C40000">'''The Stalker'''</span> can use '''scream of many''' as a way to counter incoming stuns, being able to punish the stunner thanks to the '''Haste I''' it gains. | |||
<span style="color: #C40000">'''The Stalker's'''</span> '''given power''' ability is able to hit through walls if thin enough. | |||
<span style="color: #C40000">'''The Stalker'''</span> |
Latest revision as of 20:31, 19 September 2025
The Stalker

The Stalker performs best when attacking groups of survivors being quickly able to leave survivors on low health which can be quickly finished after you finish off the rest. Most of it's abilities serve as a quick way to put pressure on a survivor while being able to easily counter their next move due to their passive, though keep in mind that you shouldn't try to sneak up on survivors as anyone with some knowledge will quickly see your red glow or hear your chase theme.
Health | Stamina | Run Speed | Price |
---|---|---|---|
550 | 100 | 31.8 | 900 |
Origins
The Stalker originates from the game, The Stalker: Reborn, having the same design and abilities.
Passives
Invisible

The Stalker is 70% transparent however it also emits a red glow and black particles from its body.
Enraged Experiment

When The Stalker uses any ability, they gain stun inmunity.
Skills
Mutant Instinct
The Stalker is put into a running state, using the ability again will make you pounce forward, dealing 40 damage. If you do not use the ability after using it the first time you will automatically pounce forward after 8 seconds.
Scream of Many
The Stalker Screams loudly, highlighting all the survivors to you that are within 250 studs and giving you Haste I for 6 seconds.
Given Power
The Stalker Throws a rock from the ground, after a 2 second windup. Deals 40 damage if it directly hits a survivor and 10 splash damage.
Upcoming Rework
REMEMBER THAT NONE OF THIS IS FINAL, AND SOME BALANCING WILL MOST LIKELY BE DONE
Passives
PASSIVE

The Stalker gets every survivors location highlighted to him based on the survivors HP.
Skills
RAGE
The Stalker begins running on all fours after a short windup. Pressing M1 does an uppercut that does 35 damage; if missed, gain Staggered I
HUNT
The Stalker instantly becomes fully invisible and also gets every survivors location highlighted. Using your M1 while in this state will not do any damage but instead inflict Fear I.
Using this ability again will make you fully appear, but you will not be able to use your M1 for 1 second.
PARALYSIS
The Stalker stands in place and screams. letting out a cloud of smoke that will stay in place for 20 seconds. Any survivor that enters the cloud of smoke will gain Slowness III
Techniques

The Stalker thanks to their passive, is able to use its abilities to counter any incoming stuns.
The Stalker can use mutant instinct as a way to catch up to survivors without wasting any stamina, making the survivor waste stamina when they attempt to outrun it.
The Stalker can use scream of many as a way to counter incoming stuns, being able to punish the stunner thanks to the Haste I it gains.
The Stalker's given power ability is able to hit through walls if thin enough.