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Entities:Father: Difference between revisions

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== Father ==
== Father ==


[[File:Placeholder.png|alt=Render of 'NOT Our Father'.|thumb|NOT Father's base render.]]


 
'''⚠️ AS OF 09/10/2025, ALL CDARCHIVE RELATED CONTENT IS PLANNED TO BE REDESIGNED AS PER THE REQUEST OF THE CREATOR. MOVESETS WILL REMAIN THE SAME; BUT THE CHARACTERS WILL CHANGE.'''
  '' <span style="color: #A0D8EA">'''❝''' </span> You can,t esca pe me THAT easily [[Survivors:Jacob|Jacob]],,, <span style="color: #A0D8EA">'''❞''' </span> ''
  '' <span style="color: #A0D8EA">'''❝''' </span> You can,t esca pe me THAT easily NOT [[Survivors:Jacob|Jacob]],,, <span style="color: #A0D8EA">'''❞''' </span> ''
     - <span style="color: #A0D8EA">'''Our Father''' </span>   
     - <span style="color: #A0D8EA">'''NOT Our Father''' </span>   




Even after being pulled into The Vast, <span style="color: #A0D8EA"> '''Father''' </span>continues his relentless pursuit of Jacob. <span style="color: #A0D8EA">'''Father''' </span>comes bearing friends and gifts, He utilizes these tools to lockdown the map and force survivors into corners. Decently map dependant, but takes a lot of skill and can be arguably the best killer when used right.
Even after being pulled into The Vast, <span style="color: #A0D8EA"> '''NOT Father''' </span>continues his relentless pursuit of NOT Jacob. <span style="color: #A0D8EA">'''NOT Father''' </span>comes bearing friends and gifts, He utilizes these tools to lockdown the map and force survivors into corners. As NOT Father, you should use the map to your advantage, as your strength depends on your map knowledge.
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==== Unfamiliar ====
==== Unfamiliar ====
Whenever <span style="color: #A0D8EA"> '''Our Father''' </span> is present, fog will cover the map.
Whenever <span style="color: #A0D8EA"> '''NOT Our Father''' </span> is present, fog will cover the map.


==== They Put Us In Here ====
==== They Put Us In Here ====
Whenever a survivor dies to <span style="color: #A0D8EA">'''Our Father'''</span>, a '''Statue''' will rise in their place. This '''Statue''' will inflict any Survivor in its radius with <span style = "color:#a538ff">''{{#tip-text: Watched I|An effect that highlights the player it's inflicted onto to the Entity.}}'' </span>.
Whenever a survivor dies to <span style="color: #A0D8EA">'''NOT Our Father'''</span>, a '''Statue''' will rise in their place. This '''Statue''' will inflict any Survivor in its radius with <span style = "color:#a538ff">''{{#tip-text: Watched I|An effect that highlights the player it's inflicted onto to the Entity.}}'' </span>.


== Skills ==
== Skills ==


==== Gifts For You ====
==== Gifts For You ====
<span style="color: #A0D8EA">'''Our Father'''</span> places a '''Gift''' on the ground, which will detonate if a Survivor walks within 14 studs of it. When the gift detonates (''if it hits someone''), the Survivor in its radius will take 24 damage. <span style="color: #A0D8EA">'''Our Father'''</span> can spawn a maximum of 7 undetonated gifts before being forced to detonate one.
<span style="color: #A0D8EA">'''NOT Our Father'''</span> places a '''Gift''' on the ground, which will detonate if a Survivor walks within 14 studs of it. When the gift detonates (''if it hits someone''), the Survivor in its radius will take 24 damage. <span style="color: #A0D8EA">'''NOT Our Father'''</span> can spawn a maximum of 7 undetonated gifts before being forced to detonate one.


==== stone_men ====
==== NOT stone_men ====
<span style="color: #A0D8EA">'''Our Father'''</span> spawns two stone men that will chase after the closest Survivor. If a stone man is within 25 studs of a Survivor, it will start to chase their target at a 25% faster speed. Once the stone men finally catch up to a Survivor, they will swing, dealing 18 damage and applying <span style = "color:#9d9c9c">''{{#tip-text: Slowness II | An effect that slows the player it's inflicted onto.}}'' </span> to the Survivor for 3s, as well as highlighting them for 5s.
<span style="color: #A0D8EA">'''NOT Our Father'''</span> spawns two NOT stone men that will chase after the closest Survivor. If a NOT stone man is within 25 studs of a Survivor, it will start to chase their target at a 25% faster speed. Once the stone men finally catch up to a Survivor, they will swing, dealing 18 damage and applying <span style = "color:#9d9c9c">''{{#tip-text: Slowness II | An effect that slows the player it's inflicted onto.}}'' </span> to the Survivor for 3s, as well as highlighting them for 5s.


The stone men ''can'' be killed by damaging abilities after their invincibility period is over. If the stone men are alive for 30 seconds, they will despawn.
The NOT stone men ''can'' be killed by damaging abilities after their invincibility period is over. If the NOT stone men are alive for 30 seconds, they will despawn.


==== Unconfined ====
==== Unconfined ====
<span style="color: #A0D8EA">'''Our Father'''</span> will place down a '''Waypoint''' in the first period of this move. If <span style="color: #A0D8EA">'''Our Father'''</span> clicks on the '''Waypoint''', he will teleport to it, inflicting anyone in the Unconfined hitbox with <span style = "color:#9d9c9c">''{{#tip-text: Slowness I | An effect that slows the player it's inflicted onto.}}'' </span>, while <span style="color: #A0D8EA">'''Our Father'''</span> gets <span style = "color:#ffde38">''{{#tip-text: Haste II | An effect that speeds up the player it's inflicted onto.}}'' </span> and <span style = "color:#42ecff">''{{#tip-text: Adrenaline II | An effect that decreases stamina drain.}}'' </span>. Survivors are unable to see the '''Waypoint'''.
<span style="color: #A0D8EA">'''NOT Our Father'''</span> will place down a '''Waypoint''' in the first period of this move. If <span style="color: #A0D8EA">'''NOT Our Father'''</span> clicks on the '''Waypoint''', he will teleport to it, inflicting anyone in the Unconfined hitbox with <span style = "color:#9d9c9c">''{{#tip-text: Slowness I | An effect that slows the player it's inflicted onto.}}'' </span>, while <span style="color: #A0D8EA">'''NOT Our Father'''</span> gets <span style = "color:#ffde38">''{{#tip-text: Haste II | An effect that speeds up the player it's inflicted onto.}}'' </span> and <span style = "color:#42ecff">''{{#tip-text: Adrenaline II | An effect that decreases stamina drain.}}'' </span>. Survivors are unable to see the '''Waypoint'''.


== Techniques ==
== Techniques ==
Much like <span style="color: #FF0000">'''JX1DX1'''</span>, <span style="color: #A0D8EA">'''Our Father'''</span> is able to jump during MOST of his abilities, excluding Unconfined (although you wouldn't really need to jump because you get i-frames). Use this to your advantage.
Much like <span style="color: #FF0000">'''JX1DX1'''</span>, <span style="color: #A0D8EA">'''NOT Our Father'''</span> is able to jump during MOST of his abilities, excluding Unconfined (although you wouldn't really need to jump because you get i-frames). Use this to your advantage.


<span style="color: #A0D8EA">'''Our Father'''</span> relies heavily on his gift, as it surprises Survivors and deals decent damage to them. Trap the places that are most used on maps. If you're afraid of a survivor defusing your gift, you can also place a hidden gift nearby to ensure at least one gift hit. You get the most value from them, not just mindlessly chasing.
<span style="color: #A0D8EA">'''NOT Our Father'''</span> relies heavily on his gift, as it surprises Survivors and deals decent damage to them. Trap the places that are most used on maps. If you're afraid of a survivor defusing your gift, you can also place a hidden gift nearby to ensure at least one gift hit. You get the most value from them, not just mindlessly chasing.


<span style="color: #A0D8EA">'''Our Father'''</span> is able to conceal a gift inside of [[Survivors:Brandon6875935|brandon6875935]]'s light bins to injure or finish off wounded survivors.
<span style="color: #A0D8EA">'''NOT Our Father'''</span> is able to conceal a gift inside of [[Survivors:Brandon6875935|brandon6875935]]'s Light Bins to injure or finish off wounded survivors.

Latest revision as of 18:28, 13 October 2025

Father

Render of 'NOT Our Father'.
NOT Father's base render.

⚠️ AS OF 09/10/2025, ALL CDARCHIVE RELATED CONTENT IS PLANNED TO BE REDESIGNED AS PER THE REQUEST OF THE CREATOR. MOVESETS WILL REMAIN THE SAME; BUT THE CHARACTERS WILL CHANGE.

   You can,t esca pe me THAT easily NOT Jacob,,,   
   - NOT Our Father   


Even after being pulled into The Vast, NOT Father continues his relentless pursuit of NOT Jacob. NOT Father comes bearing friends and gifts, He utilizes these tools to lockdown the map and force survivors into corners. As NOT Father, you should use the map to your advantage, as your strength depends on your map knowledge.

Health Stamina Run Speed Slash Damage Price
999 100 30.5 25 (28, including Bleeding) 1020

Passives

Unfamiliar

Whenever NOT Our Father is present, fog will cover the map.

They Put Us In Here

Whenever a survivor dies to NOT Our Father, a Statue will rise in their place. This Statue will inflict any Survivor in its radius with Watched I .

Skills

Gifts For You

NOT Our Father places a Gift on the ground, which will detonate if a Survivor walks within 14 studs of it. When the gift detonates (if it hits someone), the Survivor in its radius will take 24 damage. NOT Our Father can spawn a maximum of 7 undetonated gifts before being forced to detonate one.

NOT stone_men

NOT Our Father spawns two NOT stone men that will chase after the closest Survivor. If a NOT stone man is within 25 studs of a Survivor, it will start to chase their target at a 25% faster speed. Once the stone men finally catch up to a Survivor, they will swing, dealing 18 damage and applying Slowness II to the Survivor for 3s, as well as highlighting them for 5s.

The NOT stone men can be killed by damaging abilities after their invincibility period is over. If the NOT stone men are alive for 30 seconds, they will despawn.

Unconfined

NOT Our Father will place down a Waypoint in the first period of this move. If NOT Our Father clicks on the Waypoint, he will teleport to it, inflicting anyone in the Unconfined hitbox with Slowness I , while NOT Our Father gets Haste II and Adrenaline II . Survivors are unable to see the Waypoint.

Techniques

Much like JX1DX1, NOT Our Father is able to jump during MOST of his abilities, excluding Unconfined (although you wouldn't really need to jump because you get i-frames). Use this to your advantage.

NOT Our Father relies heavily on his gift, as it surprises Survivors and deals decent damage to them. Trap the places that are most used on maps. If you're afraid of a survivor defusing your gift, you can also place a hidden gift nearby to ensure at least one gift hit. You get the most value from them, not just mindlessly chasing.

NOT Our Father is able to conceal a gift inside of brandon6875935's Light Bins to injure or finish off wounded survivors.