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Status Effects: Difference between revisions

From PWNed by 14:00 Wiki
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<span style = "color:#9d9c9c">''{{#tip-text: Slowness| An effect that slows the player it's inflicted onto.}}'' </span> - ''An effect that slows the player it's inflicted onto.''
<span style = "color:#9d9c9c">''{{#tip-text: Slowness| An effect that slows the player it's inflicted onto.}}'' </span> - ''An effect that slows the player it's inflicted onto.''


<span style = "color:#a538ff">''{{#tip-text: Watched | An effect that highlights the player it's inflicted onto to the Entity.}}'' </span>
<span style = "color:#a538ff">''{{#tip-text: Watched| An effect that highlights the player it's inflicted onto to the Entity.}}'' </span> - ''An effect that highlights the player it's inflicted onto to the Entity.''


<span style = "color:#38ff38">''{{#tip-text: Cleansed| An effect that increases stamina regeneration and silences footsteps.}}'' </span>
<span style = "color:#38ff38">''{{#tip-text: Cleansed| An effect that increases stamina regeneration and silences footsteps.}}'' </span> - ''An effect that increases stamina regeneration and silences footsteps.''


<span style = "color:#42ecff">''{{#tip-text: Adrenaline| An effect that decreases stamina drain.}}'' </span>
<span style = "color:#42ecff">''{{#tip-text: Adrenaline| An effect that decreases stamina drain.}}'' </span> - ''An effect that decreases stamina drain.''


<span style = "color:#ff6369">''{{#tip-text: Tracked| An effect that pings your location to the Entity / Survivor.}}'' </span>
<span style = "color:#ff6369">''{{#tip-text: Tracked| An effect that pings your location to the Entity / Survivor.}}'' </span> - ''An effect that pings your location to the Entity / Survivor.''


<span style = "color:#ff8e42">''{{#tip-text: Staggered| An effect that slows the player it's inflicted onto and disables sprinting.}}'' </span>
<span style = "color:#ff8e42">''{{#tip-text: Staggered| An effect that slows the player it's inflicted onto and disables sprinting.}}'' </span> - ''An effect that slows the player it's inflicted onto and disables sprinting.''


<span style = "color:#3449eb">''{{#tip-text: Floating| An effect that decreases gravity for the player it's inflicted onto.}}'' </span>
<span style = "color:#3449eb">''{{#tip-text: Floating| An effect that decreases gravity for the player it's inflicted onto.}}'' </span> - ''An effect that decreases gravity for the player it's inflicted onto.''
 
<span style = "color:#8560bd"> ''{{#tip-text: Fear| An effect that weakens the player it's inflicted onto. Causes a crying effect similar to <span style = "color:#ff3838"> ''Bleeding''</span>'s blood.}}'' </span> - ''An effect that weakens the player it's inflicted onto. Causes a crying effect similar to <span style = "color:#ff3838"> {{#tip-text: Bleeding's| An effect that deals damage over time to the player it's inflicted onto.}}'' </span> blood.'' <!--
DO NOT COPY AND PASTE THIS FUCKIGN TEXT IT TOOK ME AGES TO FIX AND YOU WILL NOT BE ABLE TO FIGURE IT OUT. PLEASE -->


== Deprecated ==
== Deprecated ==
'''Deprecated Status Effects are effects that were tested in PWNed BY 14:00, but cannot be inflicted in the main game.'''
'''Deprecated Status Effects are effects that were tested / used to be in PWNed BY 14:00, but cannot be inflicted in the main game anymore.'''


<span style = "color:#a6ffa6">''{{#tip-text: Overhealed| An effect that increases maximum HP temporarily.}}'' </span>
<span style = "color:#a6ffa6">''{{#tip-text: Overhealed| An effect that increases maximum HP temporarily.}}'' </span> - ''An effect that increases maximum HP temporarily. Formerly used for [[Survivors:Brandon6875935|Brandon]]'s green brick.''


<span style = "color:#8560bd">''{{#tip-text: Fear| An effect that weakens the player it's inflicted onto. Causes a crying effect similar to <span style = "color:#ff3838"> ''Bleeding''</span>'s blood.}}'' </span>
<span style = "color:#ffd191">''{{#tip-text: Full| An effect that increases HP once, at the cost of lower speed.}}'' </span> - ''An effect that increases HP once, at the cost of lower speed. Formerly used for [[Survivors:Guest 666|Guest 666]]'s "Taco" ability.''

Latest revision as of 20:46, 1 December 2025

Status Effects are a mechanic in PWNed BY 14:00 that can negatively or postively affect the player it's inflicted onto.

Status Effects can be scaled in power. For example, Fear X can instantly kill the player it's inflicted onto if the killer deals damage to them while the effect is active, Staggered X disables movement for the player it's inflicted onto, etc.

Currently, there are 9 available Status Effects, and 2 deprecated Status Effects in PWNed BY 14:00.

Available

Available Status Effects are effects that can be inflicted onto others in PWNed BY 14:00.

Bleeding - An effect that deals damage over time to the player it's inflicted onto.

Haste - An effect that speeds up the player it's inflicted onto.

Slowness - An effect that slows the player it's inflicted onto.

Watched - An effect that highlights the player it's inflicted onto to the Entity.

Cleansed - An effect that increases stamina regeneration and silences footsteps.

Adrenaline - An effect that decreases stamina drain.

Tracked - An effect that pings your location to the Entity / Survivor.

Staggered - An effect that slows the player it's inflicted onto and disables sprinting.

Floating - An effect that decreases gravity for the player it's inflicted onto.

Fear - An effect that weakens the player it's inflicted onto. Causes a crying effect similar to Bleeding's blood.

Deprecated

Deprecated Status Effects are effects that were tested / used to be in PWNed BY 14:00, but cannot be inflicted in the main game anymore.

Overhealed - An effect that increases maximum HP temporarily. Formerly used for Brandon's green brick.

Full - An effect that increases HP once, at the cost of lower speed. Formerly used for Guest 666's "Taco" ability.