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Entities:Father: Difference between revisions

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== Father ==
== Father ==
<span style="color: #A0D8EA"> '''Our Father''' </span> "You can,t esca pe me THAT easily Jacob,,,"" - Even after being pulled into The Vast, <span style="color: #A0D8EA"> '''Father''' </span>continues his relentless pursuit of Jacob. <span style="color: #A0D8EA">'''Father''' </span>comes bearing friends and gifts, He utilizes these tools to lockdown the map and force survivors into corners. Decently map dependant, but takes a lot of skill and can be arguably the best killer when used right.
 
 
 
'' <span style="color: #A0D8EA">'''''' </span> You can,t esca pe me THAT easily [[Survivors:Jacob|Jacob]],,, <span style="color: #A0D8EA">'''❞''' </span> ''
    - <span style="color: #A0D8EA">'''Our Father''' </span> 
 
 
Even after being pulled into The Vast, <span style="color: #A0D8EA"> '''Father''' </span>continues his relentless pursuit of Jacob. <span style="color: #A0D8EA">'''Father''' </span>comes bearing friends and gifts, He utilizes these tools to lockdown the map and force survivors into corners. Decently map dependant, but takes a lot of skill and can be arguably the best killer when used right.
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==== They Put Us In Here ====
==== They Put Us In Here ====
Whenever a survivor dies to <span style="color: #A0D8EA">'''Our Father'''</span>, a '''Statue''' will rise in their place. This '''Statue''' will inflict any Survivor in its radius with ''Watched I'', which highlights said survivor to <span style="color: #A0D8EA">'''Our Father'''</span>.
Whenever a survivor dies to <span style="color: #A0D8EA">'''Our Father'''</span>, a '''Statue''' will rise in their place. This '''Statue''' will inflict any Survivor in its radius with <span style = "color:#a538ff">''{{#tip-text: Watched I|An effect that highlights the player it's inflicted onto to the Entity.}}'' </span>.


== Skills ==
== Skills ==
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==== stone_men ====
==== stone_men ====
<span style="color: #A0D8EA">'''Our Father'''</span> spawns two stone men that will chase after the closest Survivor. If a stone man is within 25 studs of a Survivor, it will start to chase their target at a 25% faster speed. Once the stone men finally catch up to a Survivor, they will swing, dealing 18 damage and applying Slowness II to the Survivor for 3s, as well as highlighting them for 5s.
<span style="color: #A0D8EA">'''Our Father'''</span> spawns two stone men that will chase after the closest Survivor. If a stone man is within 25 studs of a Survivor, it will start to chase their target at a 25% faster speed. Once the stone men finally catch up to a Survivor, they will swing, dealing 18 damage and applying <span style = "color:#9d9c9c">''{{#tip-text: Slowness II | An effect that slows the player it's inflicted onto.}}'' </span> to the Survivor for 3s, as well as highlighting them for 5s.


The stone men ''can'' be killed by damaging abilities after their invincibility period is over. If the stone men are alive for 30 seconds, they will despawn.
The stone men ''can'' be killed by damaging abilities after their invincibility period is over. If the stone men are alive for 30 seconds, they will despawn.


==== Unconfined ====
==== Unconfined ====
<span style="color: #A0D8EA">'''Our Father'''</span> will place down a '''Waypoint''' in the first period of this move. If <span style="color: #A0D8EA">'''Our Father'''</span> clicks on the '''Waypoint''', he will teleport to it, inflicting anyone in the Unconfined hitbox with ''Slowness I'', while <span style="color: #A0D8EA">'''Our Father'''</span> gets ''Haste II'' and ''Adrenaline II''. Survivors are unable to see the '''Waypoint'''.
<span style="color: #A0D8EA">'''Our Father'''</span> will place down a '''Waypoint''' in the first period of this move. If <span style="color: #A0D8EA">'''Our Father'''</span> clicks on the '''Waypoint''', he will teleport to it, inflicting anyone in the Unconfined hitbox with <span style = "color:#9d9c9c">''{{#tip-text: Slowness I | An effect that slows the player it's inflicted onto.}}'' </span>, while <span style="color: #A0D8EA">'''Our Father'''</span> gets <span style = "color:#ffde38">''{{#tip-text: Haste II | An effect that speeds up the player it's inflicted onto.}}'' </span> and <span style = "color:#42ecff">''{{#tip-text: Adrenaline II | An effect that decreases stamina drain.}}'' </span>. Survivors are unable to see the '''Waypoint'''.


== Techniques ==
== Techniques ==
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<span style="color: #A0D8EA">'''Our Father'''</span> relies heavily on his gift, as it surprises Survivors and deals decent damage to them. Trap the places that are most used on maps. If you're afraid of a survivor defusing your gift, you can also place a hidden gift nearby to ensure at least one gift hit. You get the most value from them, not just mindlessly chasing.
<span style="color: #A0D8EA">'''Our Father'''</span> relies heavily on his gift, as it surprises Survivors and deals decent damage to them. Trap the places that are most used on maps. If you're afraid of a survivor defusing your gift, you can also place a hidden gift nearby to ensure at least one gift hit. You get the most value from them, not just mindlessly chasing.


 
<span style="color: #A0D8EA">'''Our Father'''</span> is able to conceal a gift inside of [[Brandon6875935]]'s light bins to injure or finish off wounded survivors.
You are able to conceal a gift inside of [[Brandon6875935]]'s light bins to injure or finish off wounded survivors

Revision as of 01:59, 5 August 2025

Father

   You can,t esca pe me THAT easily Jacob,,,   
   - Our Father   


Even after being pulled into The Vast, Father continues his relentless pursuit of Jacob. Father comes bearing friends and gifts, He utilizes these tools to lockdown the map and force survivors into corners. Decently map dependant, but takes a lot of skill and can be arguably the best killer when used right.

Health Stamina Run Speed Slash Damage Price
999 100 30.5 25 (28, including Bleeding) 1020

Passives

Unfamiliar

Whenever Our Father is present, fog will cover the map.

They Put Us In Here

Whenever a survivor dies to Our Father, a Statue will rise in their place. This Statue will inflict any Survivor in its radius with Watched I .

Skills

Gifts For You

Our Father places a Gift on the ground, which will detonate if a Survivor walks within 14 studs of it. When the gift detonates (if it hits someone), the Survivor in its radius will take 24 damage. Our Father can spawn a maximum of 7 undetonated gifts before being forced to detonate one.

stone_men

Our Father spawns two stone men that will chase after the closest Survivor. If a stone man is within 25 studs of a Survivor, it will start to chase their target at a 25% faster speed. Once the stone men finally catch up to a Survivor, they will swing, dealing 18 damage and applying Slowness II to the Survivor for 3s, as well as highlighting them for 5s.

The stone men can be killed by damaging abilities after their invincibility period is over. If the stone men are alive for 30 seconds, they will despawn.

Unconfined

Our Father will place down a Waypoint in the first period of this move. If Our Father clicks on the Waypoint, he will teleport to it, inflicting anyone in the Unconfined hitbox with Slowness I , while Our Father gets Haste II and Adrenaline II . Survivors are unable to see the Waypoint.

Techniques

Much like JX1DX1, Our Father is able to jump during MOST of his abilities, excluding Unconfined (although you wouldn't really need to jump because you get i-frames). Use this to your advantage.

Our Father relies heavily on his gift, as it surprises Survivors and deals decent damage to them. Trap the places that are most used on maps. If you're afraid of a survivor defusing your gift, you can also place a hidden gift nearby to ensure at least one gift hit. You get the most value from them, not just mindlessly chasing.

Our Father is able to conceal a gift inside of Brandon6875935's light bins to injure or finish off wounded survivors.