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Entities:JX1DX1: Difference between revisions

From PWNed by 14:00 Wiki
m techniques part is completely skewed to the right and i dont know what causes that so if you do please fix it
Tag: Manual revert
removed bullet points cause they were causing major issues
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<span style="color: #FF0000">'''JX1DX1'''</span> teleports to the closest player.
<span style="color: #FF0000">'''JX1DX1'''</span> teleports to the closest player.


* If no valid teleportation spot is found, <span style="color: #FF0000">'''JX1DX1'''</span> will attempt to teleport directly in front of the target.
- If no valid teleportation spot is found, <span style="color: #FF0000">'''JX1DX1'''</span> will attempt to teleport directly in front of the target.


* If <span style="color: #FF0000">'''JX1DX1'''</span> is unable to teleport in front of the closest target, they will attempt to teleport behind them.
- If <span style="color: #FF0000">'''JX1DX1'''</span> is unable to teleport in front of the closest target, they will attempt to teleport behind them.


* If, by some miracle, <span style="color: #FF0000">'''JX1DX1'''</span> is unable to find a valid teleportation spot to the closest player, they will attempt to teleport to the second closest player, and so on.
- If, by some miracle, <span style="color: #FF0000">'''JX1DX1'''</span> is unable to find a valid teleportation spot to the closest player, they will attempt to teleport to the second closest player, and so on.


* In an extremely rare case, if a valid teleportation spot is found nowhere on the map, <span style="color: #FF0000">'''JX1DX1'''</span> gains <span style = "color:#ffde38">''{{#tip-text: Haste II | An effect that speeds up the player it's inflicted onto.}}'' </span> for '''2''' seconds and the closest player receives <span style = "color:#ff6369">''{{#tip-text: Tracked III | An effect that pings your location to the Entity / Survivor.}}'' </span> for '''10''' seconds.
- In an extremely rare case, if a valid teleportation spot is found nowhere on the map, <span style="color: #FF0000">'''JX1DX1'''</span> gains <span style = "color:#ffde38">''{{#tip-text: Haste II | An effect that speeds up the player it's inflicted onto.}}'' </span> for '''2''' seconds and the closest player receives <span style = "color:#ff6369">''{{#tip-text: Tracked III | An effect that pings your location to the Entity / Survivor.}}'' </span> for '''10''' seconds.


==== i.will.find.it ====
==== i.will.find.it ====
<span style="color: #FF0000">'''JX1DX1'''</span> dashes in the direction they're facing at a high speed. This dash is able to be controlled; however, the turnrate becomes lower the longer '''i.will.find.it''' is active.
<span style="color: #FF0000">'''JX1DX1'''</span> dashes in the direction they're facing at a high speed. This dash is able to be controlled; however, the turnrate becomes lower the longer '''i.will.find.it''' is active.


* If <span style="color: #FF0000">'''JX1DX1'''</span> collides with a player, '''i.will.find.it''' ends abruptly and deals '''35''' damage ('''45.5''' with '''POISONED.HEART''') to whoever it hits, inflicting <span style="color: #FF0000">'''JX1DX1'''</span> with <span style = "color:#ff8e42">''{{#tip-text: Staggered I | An effect that slows the player it's inflicted onto and disables sprinting.}}'' </span> for '''1.5''' seconds.
- If <span style="color: #FF0000">'''JX1DX1'''</span> collides with a player, '''i.will.find.it''' ends abruptly and deals '''35''' damage ('''45.5''' with '''POISONED.HEART''') to whoever it hits, inflicting <span style="color: #FF0000">'''JX1DX1'''</span> with <span style = "color:#ff8e42">''{{#tip-text: Staggered I | An effect that slows the player it's inflicted onto and disables sprinting.}}'' </span> for '''1.5''' seconds.




* If <span style="color: #FF0000">'''JX1DX1'''</span> collides with an obstacle, '''i.will.find.it''' will end and inflict <span style="color: #FF0000">'''JX1DX1'''</span> with <span style = "color:#9d9c9c">''{{#tip-text: Slowness II | An effect that slows the player it's inflicted onto.}}'' </span> for '''2''' seconds.
- If <span style="color: #FF0000">'''JX1DX1'''</span> collides with an obstacle, '''i.will.find.it''' will end and inflict <span style="color: #FF0000">'''JX1DX1'''</span> with <span style = "color:#9d9c9c">''{{#tip-text: Slowness II | An effect that slows the player it's inflicted onto.}}'' </span> for '''2''' seconds.




* If <span style="color: #FF0000">'''JX1DX1'''</span> does not hit a survivor with '''i.will.find.it''' within 2 seconds of its activation, the dash ends and inflicts <span style="color: #FF0000">'''JX1DX1'''</span> with <span style = "color:#ff8e42">''{{#tip-text: Staggered IV | An effect that slows the player it's inflicted onto and disables sprinting.}}'' </span> for '''2''' seconds.
- If <span style="color: #FF0000">'''JX1DX1'''</span> does not hit a survivor with '''i.will.find.it''' within 2 seconds of its activation, the dash ends and inflicts <span style="color: #FF0000">'''JX1DX1'''</span> with <span style = "color:#ff8e42">''{{#tip-text: Staggered IV | An effect that slows the player it's inflicted onto and disables sprinting.}}''</span> for '''2''' seconds.


== Techniques ==
== Techniques ==

Revision as of 00:56, 5 August 2025

Render of JX1DX1.
JX1DX1

(i cant upload files whatsoever so please upload jx1's transparent render with the filename "JX1DX1Render")

JX1DX1

An entity with a "Rushdown" playstyle, JX1DX1 specializes in close-quarters and fast combat. Most of their moveset relies on catching up to Survivors without draining stamina, excluding POISONED.HEART and their main ability. JX1DX1 is exceptionally great against survivors like brandon6875935 and Guest 666 due to their inability to defend themselves in one-on-one combat.

Health Stamina Run Speed Slash Damage Price
887 100 30.4 20 Free

Skills

POISONED.HEART

JX1DX1 impales their chest with their arm, ripping out "pure corruption along with it".

Using this skill makes the next attack (Slash or i.will.find.it) do 35% more damage and apply Bleeding V to the Survivor that it hits. If a survivor is not hit within 15 seconds of POISONED.HEART's activation, JX1DX1's modified stats will be reverted.

Teleport

JX1DX1 teleports to the closest player.

- If no valid teleportation spot is found, JX1DX1 will attempt to teleport directly in front of the target.

- If JX1DX1 is unable to teleport in front of the closest target, they will attempt to teleport behind them.

- If, by some miracle, JX1DX1 is unable to find a valid teleportation spot to the closest player, they will attempt to teleport to the second closest player, and so on.

- In an extremely rare case, if a valid teleportation spot is found nowhere on the map, JX1DX1 gains Haste II for 2 seconds and the closest player receives Tracked III for 10 seconds.

i.will.find.it

JX1DX1 dashes in the direction they're facing at a high speed. This dash is able to be controlled; however, the turnrate becomes lower the longer i.will.find.it is active.

- If JX1DX1 collides with a player, i.will.find.it ends abruptly and deals 35 damage (45.5 with POISONED.HEART) to whoever it hits, inflicting JX1DX1 with Staggered I for 1.5 seconds.


- If JX1DX1 collides with an obstacle, i.will.find.it will end and inflict JX1DX1 with Slowness II for 2 seconds.


- If JX1DX1 does not hit a survivor with i.will.find.it within 2 seconds of its activation, the dash ends and inflicts JX1DX1 with Staggered IV for 2 seconds.

Techniques

JX1DX1 is able to jump during all of their abilities. This is especially useful when trying to hit someone with i.will.find.it, or avoiding being stunned.

JX1DX1 can use their teleport as a counter, due to its animation having i-frames. They can also force their teleports to be in front of the closest target if they turn away from the player.