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Status Effects: Difference between revisions

From PWNed by 14:00 Wiki
wip status effects page come back later
 
still wip
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ill put text here i just lost all of it cuz the wiki reset #Lol
'''Status Effects''' are a mechanic in PWNed BY 14:00 that can negatively or postively affect the player it's inflicted onto.


<span style = "color:#ff3838"> ''{{#tip-text: Bleeding| An effect that deals damage over time to the player it's inflicted onto.}}'' </span>
'''Status Effects''' can be scaled in power. For example, <span style = "color:#8560bd">''{{#tip-text: Fear X| An effect that weakens the player it's inflicted onto. Causes a crying effect similar to <span style = "color:#ff3838"> ''Bleeding''</span>'s blood.}}'' </span> can instantly kill the player it's inflicted onto if the killer deals damage to them while the effect is active, <span style = "color:#ff8e42">''{{#tip-text: Staggered X| An effect that slows the player it's inflicted onto and disables sprinting.}}'' </span> disables movement for the player it's inflicted onto, etc.


<span style = "color:#ffde38">''{{#tip-text: Haste| An effect that speeds up the player it's inflicted onto.}}'' </span>
Currently, there are '''9''' available Status Effects, and '''2''' deprecated Status Effects in PWNed BY 14:00.


<span style = "color:#9d9c9c">''{{#tip-text: Slowness| An effect that slows the player it's inflicted onto.}}'' </span>
== Available ==
'''Available Status Effects are effects that can be inflicted onto others in PWNed BY 14:00.'''
 
<span style = "color:#ff3838"> ''{{#tip-text: Bleeding| An effect that deals damage over time to the player it's inflicted onto.}}'' </span> - ''An effect that deals damage over time to the player it's inflicted onto.''
 
<span style = "color:#ffde38">''{{#tip-text: Haste| An effect that speeds up the player it's inflicted onto.}}'' </span> - ''An effect that speeds up the player it's inflicted onto.''
 
<span style = "color:#9d9c9c">''{{#tip-text: Slowness| An effect that slows the player it's inflicted onto.}}'' </span> - ''An effect that slows the player it's inflicted onto.''


<span style = "color:#a538ff">''{{#tip-text: Watched | An effect that highlights the player it's inflicted onto to the Entity.}}'' </span>
<span style = "color:#a538ff">''{{#tip-text: Watched | An effect that highlights the player it's inflicted onto to the Entity.}}'' </span>
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<span style = "color:#42ecff">''{{#tip-text: Adrenaline| An effect that decreases stamina drain.}}'' </span>
<span style = "color:#42ecff">''{{#tip-text: Adrenaline| An effect that decreases stamina drain.}}'' </span>
<span style = "color:#a6ffa6">''{{#tip-text: Overhealed| An effect that increases maximum HP temporarily.}}'' </span>


<span style = "color:#ff6369">''{{#tip-text: Tracked| An effect that pings your location to the Entity / Survivor.}}'' </span>
<span style = "color:#ff6369">''{{#tip-text: Tracked| An effect that pings your location to the Entity / Survivor.}}'' </span>
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<span style = "color:#3449eb">''{{#tip-text: Floating| An effect that decreases gravity for the player it's inflicted onto.}}'' </span>
<span style = "color:#3449eb">''{{#tip-text: Floating| An effect that decreases gravity for the player it's inflicted onto.}}'' </span>
== Deprecated ==
'''Deprecated Status Effects are effects that were tested in PWNed BY 14:00, but cannot be inflicted in the main game.'''
<span style = "color:#a6ffa6">''{{#tip-text: Overhealed| An effect that increases maximum HP temporarily.}}'' </span>


<span style = "color:#8560bd">''{{#tip-text: Fear| An effect that weakens the player it's inflicted onto. Causes a crying effect similar to <span style = "color:#ff3838"> ''Bleeding''</span>'s blood.}}'' </span>
<span style = "color:#8560bd">''{{#tip-text: Fear| An effect that weakens the player it's inflicted onto. Causes a crying effect similar to <span style = "color:#ff3838"> ''Bleeding''</span>'s blood.}}'' </span>

Revision as of 17:10, 17 September 2025

Status Effects are a mechanic in PWNed BY 14:00 that can negatively or postively affect the player it's inflicted onto.

Status Effects can be scaled in power. For example, Fear X can instantly kill the player it's inflicted onto if the killer deals damage to them while the effect is active, Staggered X disables movement for the player it's inflicted onto, etc.

Currently, there are 9 available Status Effects, and 2 deprecated Status Effects in PWNed BY 14:00.

Available

Available Status Effects are effects that can be inflicted onto others in PWNed BY 14:00.

Bleeding - An effect that deals damage over time to the player it's inflicted onto.

Haste - An effect that speeds up the player it's inflicted onto.

Slowness - An effect that slows the player it's inflicted onto.

Watched

Cleansed

Adrenaline

Tracked

Staggered

Floating

Deprecated

Deprecated Status Effects are effects that were tested in PWNed BY 14:00, but cannot be inflicted in the main game.

Overhealed

Fear